Godzilla: Destroy All Monsters Melee
‘Godzilla: Destroy All Monsters Melee’ roars as a party game
As a whole, ‘Destroy All Monsters’ is some great fan service, but not an in-depth fighter to keep anyone truly invested.
Smashing solo is a snooze
With only a limited selection of characters to choose from the start, unlocking characters can be quite a drag. The campaign is basically a storyline from some of the original Kaiju films, but nothing engaging, and you just have to fight through a streak of monsters, with some mix-ups here or there. This becomes a chore considering you have to go through the campaign several times with certain monsters in order to unlock other certain monsters. It wouldn’t feel bad if the starting roster wasn’t just three characters. Of course, this is also pointless considering there is a cheat code system that allows players to unlock all the characters with a few button presses. Completion is one thing, but overriding that completion kind of makes players see how the mentality of fighting games were. This is why there are just two or three secret characters locked in a roster nowadays.
Just do the monster mash
Mechanics for this game are less balanced, but puts players in the role of these iconic monsters. Choosing from 11 playable monsters, they each have several special moves and the same running speed. Every monster trudges the city with each step, shaking the ground a bit. Everything is destructible, with small tanks and some buildings that can be thrown to knock out opponents with. In a top-down perspective, the camera follows both monsters as they smash buildings and take some power-ups before trading a few blows. One physical attack button is different for all monsters, ranging from Anguirus’ spiked tail attack, or Destoroyah’s front horn slam. Beam attacks, like Godzilla’s blue fire breath, are ranged attacks that are used up through a stamina bar, likely to avoid spamming. However, this is kind of pointless as the bar regenerates pretty quickly, and a match just boils down to blasting each other from afar and spamming heavy attacks to keep that distance. There really is not much to the combat, aside from several different attacks that at times will chain together into basic combat trees, but the stronger attacks and throws can be abused with almost no effort. The more people playing this, the more fun it will be. With several customization options and some fairly different cities to destroy (Tokyo and Seattle to name a few), the game was made for fans to have a great time with. Sure, later sequels and developers would increase the roster size and try to do more with the gameplay, but this 2002 GameCube title was a good start for the franchise.
Video by Steven Heartstone
Written by Jarek Martinez