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Crash N. Sane Trilogy Part Two: The Wrath Of Cortex

As a short conclusion, “Crash 2: The Wrath of Cortex is an impressive follow-up and being able to play with some quality animation and detail is still engaging ever. All things I had discussed on part 1 of this extensive “Crash N Sane Trilogy” review is still valid, but I will describe my experience of Crash 2, and how it improves everything that made the first game just as memorable.

Similar spins, but a few twists

New abilities and ways to move around levels is the first thing to come to mind when understanding how differently the game plays. Crash is now able to belly flop, crawl, crouch, slide and slide jump through levels, while also obtaining several more abilities in the late game. These moves change the pace of the game, but the difficult stages and intricate level design of each stage is still incredible, and time has yet to change how fun they really can be. We still get a steady supply of island and ice levels, but different obstacles and some emphasis on combining the side scrolling platforming and ass-camera gameplay really separates itself from its previous iteration. You can really see a major difference in level design and gameplay with Crash 1 and 2, and the evolution of adding more without spoiling the great formula of Crash is just incredible. Even picking a level from the new hub world system of a portal room felt innovative, and really gave the game more freedom in completing, especially once the game becomes relentless in later levels. In short, this game has achieved a gold status from many Crash fans by not fixing what isn’t broke, but adding more to improve the experience.

Not a good start for late Crash-bloomers

New abilities and ways to move around levels is the first thing to come to mind when understanding how differently the game plays. Crash is now able to belly flop, crawl, crouch, slide and slide jump through levels, while also obtaining several more abilities in the late game. These moves change the pace of the game, but the difficult stages and intricate level design of each stage is still incredible, and time has yet to change how fun they really can be. We still get a steady supply of island and ice levels, but different obstacles and some emphasis on combining the side scrolling platforming and ass-camera gameplay really separates itself from its previous iteration. You can really see a major difference in level design and gameplay with Crash 1 and 2, and the evolution of adding more without spoiling the great formula of Crash is just incredible. Even picking a level from the new hub world system of a portal room felt innovative, and really gave the game more freedom in completing, especially once the game becomes relentless in later levels. In short, this game has achieved a gold status from many Crash fans by not fixing what isn’t broke, but adding more to improve the experience.

Video by VTNVIVI

Written by Jarek Martinez