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Crash N. Sane Trilogy Part One: First game

With the N.Sane trilogy released several weeks ago, I’d like to give an impressionable analysis of each game (as I slowly complete each one) and how they hold up to the originals. Starting with “Crash Bandicoot,” the first game is superior of its original by a landslide, adding obvious features absent from the previous iteration.

Vicarious’ visual style

The obvious visual overhaul of the remake is the first thing we should probably get out of the way. Fans of the first game will see a new look at Crash, who is looking a bit furrier, with luscious environments almost mocking the appeal of Pixar films. Everything has a glossy feel to it, and seeing some redone levels look cleaner and more polished is a great visual treat. Of course, one thing to keep note of is how this presentation may feel off at times. For example, remember how varied and more selective the color palette appeared to be in N. Sanity Beach like the totem poles or even the pitfalls? Well, because of the art style chosen for the game, many of these obstacles look sharper, but kind of lack that color variation, and opts to provide cleaner designs with some variations of hues from a single color. Some of the designs of bosses are also up for debate. My personal favorite, Pinstripe Potoro, kept much of his design intact while also looking so much better. On the other hand, someone like Koala Kong is given a more ‘steroid look,’ which more-or-less did not mesh well with his hyper-realistic muscles and cartoonish design. One thing is for sure, everything just has a nice fresh coat of paint without undermining much of the main gameplay.

Spinning through memory lane

For better or for worse, everything about the original “Crash Bandicoot” is still there, but refined to perhaps cater to those who are new to the series. The ability to save on the world map is a godsend, considering how the original forced players to gather gems in order for any progress to be saved at all. Being able to enter the bonus rounds more than once is less taxing as opposed to restarting the level over again just to get all the boxes. However, the difficulty and timing of most of the levels remains as frustrating but fun as always. From the memorable Rolling Stones level or Slippery Climb, the classic platforming holds up surprisingly well. As a remake though, you would think they would at least attempt to tweak out some minor problems with things like hit detection or the occasional buggy animations of some of the enemies. Some additions also give some reason to tread much of the first game, which still has the fewest levels compared to the other two. Relic challenges are now available for the game, Coco being playing able and a less restrained way of getting gems only do more do add to the hours of gameplay before moving on to the later games. Make no mistake, the first game has been given a new lease on life in this remake, and is as fun and frustrating as it has been without being too rough on beginners given the modern gaming implementations.

Video by TmarTn2

Written by Jarek Martinez